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base repository: flipfloprob/Unity
base: master
head repository: unodeej/Unity
compare: master
- 11 commits
- 9,860 files changed
- 2 contributors
Commits on Apr 12, 2014
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Duplicate commit as in other repository.
Integrated in control binds (Rebind). Included event hooks, PokeParty replacement for hard coded implementation.
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Commits on Apr 13, 2014
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Decided to turn the reference field for active Pokemon into a propert…
…y, which directly obtains its value from PokeParty. Ensuring value consistency.
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Enables PokeParty to be independently used by any trainer. (Multiplay…
…er consideration)
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Prepares for the new multiplayer conscious inventory system.
Major benefit here is that each instance of an item will refer to a shared data source, each trainer then does not have duplicate items with duplicate information. Making it better for multi-trainer use. The new inventory system (next commit) will be independent of any one trainer, so it can be reusable. As well as better encapsulate inventory operations and functionality.
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Implemented and fully integrated a proper Inventory system. Initial r…
…elease with more functionality expected, such as retrieving all items in a pocket 'trainer.inventory.GetItems(ITEM_POCKET.BERRIES)'. Also includes all of the item icons. As well as all 251 Pokemon, named by id.
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Completed the inventory class and fixed a few tired mistakes. Also ad…
…ded pocket and item flags to DataItem.
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Merge pull request #1 from Turbine1991/master
Duplicate code-quality commit as in other repository.
Dan committedApr 13, 2014 Configuration menu - View commit details
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